5 Basit Teknikleri için C# IStructuralEquatable nerelerde kullanılıyor

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= to provide value equality checks (vs the default reference equality check). The MSDN documentation suggests you only do it for immutable types. There are also issues involving interfaces and operator overloading.

Other types which implement structural equality/comparability include tuples and anonymous types - which both clearly benefit from the ability to perform comparison based on their structure and content. A question you didn't ask is:

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This code technically works, but is sort of a hot mess and is derece really maintainable. Anyone using the library would have to write this code birli well. The next logical step would be to just use .Equals on the entire metrics.

I never put much thought into using a struct over a class or even additional optimizations because to me the struct was optimized already. When I was working on fixing a bug in our DeviceDisplay to derece trigger new events unless a value changed a whole new world opened up to me.

IStructuralEquatable is quite new and unknown, but I read somewhere that it birey be used to compare the contents of collections and arrays. Am I wrong, or is my .Kupkuru wrong?

Consider that there are only ~4.2 billion different hashcodes. Sevimli you create more than this many different objects of the type on which GetHashCode is called? In this case it is easy to see the answer is "yes". So GetHashCode is a sort of compressing projection onto a smaller takım - there are bound to be duplicates.

Reading through the excellent blog post by Sergey on struct equality C# IStructuralEquatable Nasıl kullanılır performance he mentions that the default implementations are pretty slow and using boxing for each member. Additionally, he mentions that a memory comparison may not give you the correct results in this super simple example:

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C# IStructuralComparable Determines whether the current collection object precedes, occurs in the same position kakım, or follows another object in the sort order.

The example on MSDN gives part of the answer here; it seems to be useful for heterogeneous equality, rather than homogeneous equality - i.e. for testing whether two objects (/values) of potentially different types

Just look at the default ValueType.Equals(object) code that gets called otherwise. It's an absolute performance killer that introduces boxing, type evaluation and finally falls back on reflection if any of the fields are reference types.

While writing my own immutable ByteArray class that uses a byte array internally, I implemented the IStructuralEquatable interface.

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